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PDF available to buy when shipping of the hardback rules start!
A narrative-driven skirmish game set in the Viking Age and early medieval period, where every battle tells a story.
"Protect the village. Or burn it to the ground."
Will you stand your ground, defending your people, treasures, and livestock from invading raiders? Or will you storm the enemy’s lands, loot their riches, and set fire to everything in your path? Pillage throws you into the heart of the action, climb, swim, fight, and make every decision count.
Written by Guillaume Rousselot (Noodle Wargames). French version available here.
Whether you’re storming enemy villages in search of loot or defending your home from fire and steel, Pillage blends fast-paced mechanics with rich, cinematic moments. Climb towers, dive into rivers, rescue civilians, or set the world ablaze—no two games are ever the same. With its emphasis on storytelling, terrain, and objective-based play, Pillage turns your miniatures into heroes, cowards, and legends in a saga of your own making.
Explore a system that is both accessible and deep, designed to recreate the iconic battles of the period: raids and pillaging. Burn villages, capture loot or future slaves, adapt your strategy to the weather, embark on your Longship, or defend your sacred relics from northern invaders!
This book focuses on the period from the 793 raid on Lindisfarne Abbey to the Battle of Hastings in 1066, but it can easily be adapted to conflicts from Antiquity through to the end of the Middle Ages.
It is a time of upheaval and conquest—a world where kingdoms are forged at the tip of a spear, where raiders strike without warning, and where glory means securing a place of honour alongside one's god.
"Pillage" is perfection at what it focuses on: Skirmish games. It's a quick, fun and eminently playable rules set that provides just enough variety while not being overwhelming. The team has captured the flavor of Dark Age raiding combat beautifully, and the factions each have unique spiffs without overdoing it. The rules are easy to learn and contain enough historical background reading material that really helps players understand the context of the era without getting bogged down into the kinds of minutia that only history nerds like me enjoy :)
Stylistically, the rule book is gorgeous, featuring copious well-shot pics of the stunning Victrix minis that really make the game incredible. The moody, grimdark formatting works well and the team is doing a fantastic job of support, releasing add-ons, errata and corrections online in a really responsive fashion. I love this game, have played several enjoyable sessions, and really appreciate how fast game turns go by. Bravo to the entire team - you've really hit it out of the park..
Pillage - Digital PDF Only
Pillage - Digital PDF Only
I haven't played Pillage yet, so I can only review the quality of the PDF itself, not the game (though from what I've read, it seems like it'll be a lot of fun.)
The PDF is well structured, filled to the brim with beautiful photos of miniatures and terrain, and the index has links to the different chapters, improving customer comfort. There's no need to scroll through hundreds of pages trying to find the section you're looking for.
In addition to the rules, some scenarios, and a brief overview of the historical context of the game, the PDF also contains a section with useful hobby tips. Unusually for those accustomed to modern wargame rulebooks, Thai section doesn't only provide tips for collecting, assembling and painting miniatures but also hand-crafted scenery projects, a craft that is sadly falling to the wayside with the advent of 3D printers.
Overall, I feel confident that I can recommend this rulebook despite not having played Pillage yet. Hopefully we'll see additional content, including rules for other eras and maybe even fantasy warbands.
Pillage - Digital PDF Only